AI Insights · Timothy · October 2022
Top 5 Pixel Games on iOS in Denmark Q3 2022
Discover how the top 5 pixel games performed on iOS in Denmark during Q3 2022, with insights into their downloads, revenue, and active users.
In Q3 2022, the top 5 pixel games on iOS in Denmark showcased diverse performance metrics. Here's a detailed look at their weekly downloads, revenue, and active user trends, based on data from Sensor Tower.
Color by Number:Coloring Games from Wildlife Studios saw its weekly revenue peak at around $1.6K in late July, with fluctuations throughout the quarter, ending at approximately $1.2K in the last week of September. Weekly downloads showed a downward trend mid-quarter, starting at 859 and reaching a low of 446 in early September, before rebounding to 905 by the end of the quarter. Active users also experienced a decline from 4.4K in late June to 3.9K in mid-September, but saw an upward trend towards the end, closing at 4.7K.
Sandbox - Pixel Art Coloring by Alexey Grigorkin maintained a relatively stable weekly revenue, hovering around $1.5K, with minor dips and peaks, ending at $1.3K. Weekly downloads ranged from 398 to 708, showing a slight increase towards the end of the quarter. The game had a consistent base of active users, starting at 53.4K and ending at 46.9K, with minimal fluctuations.
Galaxiga - Classic 80s Arcade from ONESOFT GLOBAL PTE. LTD. had its weekly revenue ranging from $319 to $614, peaking in mid-September. Weekly downloads showed a downward trend from 1.3K to 954 by the end of the quarter. Active users increased from 2.3K in late June to a peak of 3.4K in early August, before stabilizing around 2.8K by the end of September.
Growtopia by Ubisoft experienced a variable weekly revenue, peaking at $978 in late July before dropping to $194 by the end of September. Downloads remained consistently low, ranging between 20 to 59. Active users showed a slight decline from 364 in late June to 316 by the end of September.
WeTV - Dramas, Films & More by Image Future Investment (HK) Limited had modest weekly revenue, peaking at $500 in mid-August and ending at $196. Weekly downloads were low, fluctuating between 16 and 59. Active users remained fairly stable, with a slight increase from 1.7K in late June to 1.8K in early September, before declining to 1.5K by the end of the quarter.
For more detailed insights and data on app performance, visit Sensor Tower.